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Basilimin

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A member registered Mar 11, 2022

Recent community posts

They can be bought in some of the dungeons - chapel and cardobard to be exact. Besides that they can drop as loot on later floors in those dungeons.

If you want to cheese a bit, you can gather about 100-200 bucks, go to those dungeons and hope for the right vendor to spawn. Then return to the sewers with the keys and open the big doors - they usually have better loot than chests.

Current issues in 5.3

Weapons:

Piledriver can nearly indefintely knockdown the player and AI alike. It's frustrating to go against and  overpowered to use. 

Size sword feels weak - while I don't use size as my main stat anytime I use it deals little damage even after adding size in battle.

Iatowashi is way too strong. It's damage is insane upon unsheating. It should need much more preparation to be unsheated and the damage should be nerfed. I see it as a weapon requiring repeated setup.

Slime ball's steal is aggravating - whenever you get hit by it it's usually an instant game over and vice versa. It should steal less stats and last shorter.

Rock sword is way too strong. In fact any ability to steal size is. Maybe it should be made a supplementary weapon for gathering size, while not dealing much damage itself.

Abilities:

Leg sweep can be used to indefinitely knockdown opponents. (I don't know if earthquake too)

Body slam and step seem to do too little damage, but it maybe be just my opinion.

Bite is too strong. Its stealing is permament too.

Other:

Bust seems too important. If you want mana you either have to level bust or bust and concentrate, unless Im missing something. Do slow growth abilities purposefully replenish mana or is it a bug?

Fighting feels too one sided. You either outscale opponent first or they outscale you and there is no inbetween. I found rushing enemies much better strategy than extending battles.

Mad Chimera and Bunshido shouldn't be bosses inside dungeons. Fighting them once is enough.